PIRATE
Piracy is a common trade in the Arkhosian Archipelago. Some pirates are born cutthhroats, others are driven by necessity, yet altogether try to survive in a world rimmed with sharks, savages and the royal navy. You’ve become a feared pirate in your own right. You have indulged in larceny on the high seas and sent more than a dozen of deserving souls to a briny grave. Bloodshed and the pursuit of treasure are no strangers to you.
LIGHT, ANY FIREARM, SABRE AND FALCHION
LIGHT, MEDIUM
MELEE
RANGED
TRASURE HUNTER
PIRATE ABILITIES
MOUSE OVER THE NODES BELOW TO LEARN MORE ABOUT THIS CLASS' ABILITIES.
MOUSE OVER THE NODES BELOW TO LEARN MORE ABOUT THIS CLASS' ABILITIES.
Life on a Ship
Gain +1 AGI and +1 STR or +1 INT. In addition, you gain +2 ATT with all firearms. You are trained in Acrobatics skill and your class skills are: Adaptability, Athletics, Find Traps, History and Open Locks.
Sea Legs
You do not suffer any penalties while attacking or defending underwater. Also, you gain +2 on all attack, defense and save rolls vs aquatic creatures.
Espirante
Morale never fails in you. While in combat, you throw well-known shanties that rouse up your spirits. During the entire combat, you and all allies gain +1 to attack rolls and will saves.
Discordance Bullet
Your firearm’s bullet bounces to a secondary enemy target with a -6 ATT on the total attack rolled.
Riposte
Once per combat whenever you successfully defend against an attack from an adjacent enemy, perform a free attack against that enemy. If it is an attack with a light firearm, you roll with advantage.
Reconciliation Strike
Guns blazing, you fire with your firearm before anyone on the battlefield reacts. Perform an opener, instant firearm attack on a target with advantage.
Parley
There will be no parley from further on. You have masterfully learned to coordinate all your movements from reloading a gun, firing, shifting, stabbing and slashing at your enemies. As an action, you may perform an attack with an one-handed pistol and an attack with an one-handed melee weapon.
Child of the Angry Sea
As a pirate you have developed your cunning profession and learned a number of tricks that aid you in your line of work. You have learned the following pirate tricks:
Expecting the Unexpected. Piracy in the open sea is a fearsome job, with enemies everywhere. You cannot be surprised and you always roll on advantage against any trap.
Evasion Roll. Once per combat, you may add your AGI to a defense roll.
Fearsome Reputation. During Reaction Phase, your subterfuge, quick tongue and reputation of a ruthless killer may influence by +/-1 the reaction roll and helps you to strike a better bargain by reducing all bribery costs by half.
Sea Navigation. For you navigation in the high seas comes as easy as breathing. If you are the captain of the ship, you may cover double distance each day and you may disregard any environmental, lost or weather events.
Bullet Storm
You rain down your enemies with blazing lead and gunpowder, performing a number of firearm attacks equal to your AGI. All attacks are made with disadvantage. After Bullet Strom you suffer fatigue.
Pirate Lord
Your exploits have become infamous and hundreds of able sailors are willing to sign in as your crew for no compensation other than a share of the booty and a bottle of rum. When you unlock Pirate Lord and you own a ship, on your first visit to Van-Varos or another port setlement the Adventure “Tide of Blood on High Seas” becomes available to you. You must embark on that adventure as it is your destiny.