FIGHTER

You are a determined combat adept strained to protect the other members of your adventuring group. You define the frontline by bashing and slicing foes into submission while reflecting enemy attacks through the use of heavy armor. You unsheath your weapons for gold, for glory, for duty, and for the mere pursuit of unrestrained martial mastery.


ANY

ANY

BODY
DEFENSE
MELEE
RANGED

FIGHTER ABILITIES

MOUSE OVER THE NODES BELOW TO LEARN MORE ABOUT THIS CLASS' ABILITIES.










Master at Arms
Gain +1 STR and +1 to AGI or STA. You are an adept in the art of war gaining +2 ATT with any weapon.
KNOCKDOWN
Once per combat, you may pass a STR vs an enemy’s grit + size modifier to daze and immobilize the target. Medium sized enemies have +0 size modifier, while large enemies +4. Holding a large shield grants +1 on the roll, while a tower shield grants +3 on that roll.
Bravery
Your strength grants you bonus vs all fear effects.
Weapon Specialization
Your mastery over a partucular set of weapons is unparallel, gainining one critical increment. You must be expert on that weapon set in order to gain the weapon specialization bonus.
Gracious Armor
Add the bludgeoning defense bonus of your armor to your reflex save.
Combat Superiority
On every even combat round you may attack once more with your weapon. You must have specialization on that weapon group in order to gain the free attack.
Unbreakable
Once per Adventure, whenever you are reduced to 0 HPs, you are not dying, but instead you stand back up with a portion of your HPs restored equal to a quarter of your max Health.
Penetrating Strike
Once per combat, perform a weapon attack vs enemy’s reflex instead of the respected defense. If the attack damages your enemy, the next attack against that target is rolled with an advantage.
Vital Strike
Once per combat, perform a weapon attack vs enemy’s grit instead of the respected defense. If the attack damages your enemy, the target suffers bleed stacks equal to the damage dealt with the attack.
Weapon Grand Mastery
You gain +2 ATT, a wepon die increment and on a critical hit you gain the following bonus per weapon set you have specialization.
Light Blades. Combat superiority applies to your off-hand attacks, as well
Heavy Blades. Add +2 on all defenses
Axes. Double your STR on all checks, skills and attacks
Bows. Gain a critical multiplier
Crossbows- Deal 2x bleed with every attack
Firearms. All attacks are rolled with advantage
Supplementary/Fist. When you score a critical hit with a supplemetary/fist weapon, you may perform another free attack with a supplementary/fist against the same or a different target
Light Maces. Add an extra 1d8 ATT
Heavy Maces. Add an extra 1d12 ATT
Polearms. The extra attack during Combat Superiority gains extra 2d10 ATT