FIGHTER

You are a determined combat adept strained to protect the other members of your adventuring group. You define the frontline by bashing and slicing foes into submission while reflecting enemy attacks through the use of heavy armor. You unsheath your weapons for gold, for glory, for duty, and for the mere pursuit of unrestrained martial mastery.

ANY

ANY

BODY 
DEFENSE
MELEE
RANGED

FIGHTER ABILITIES

MOUSE OVER THE NODES BELOW TO LEARN MORE ABOUT THIS CLASS' ABILITIES.

Master at Arms

Gain +1 STR and +1 to AGI or STA. You are an adept in the art of war gaining +2 ATT with any weapon.

KNOCKDOWN

Once per combat, you may pass a STR vs an enemy’s grit + size modifier to daze and immobilize the target. Medium sized enemies have +0 size modifier, while large enemies +4. Holding a large shield grants +1 on the roll, while a tower shield grants +3 on that roll.

Bravery

Your strength grants you bonus vs all fear effects.

Weapon Specialization

Your mastery over a partucular set of weapons is unparallel, gainining one critical increment. You must be expert on that weapon set in order to gain the weapon specialization bonus.

Gracious Armor

Add the bludgeoning defense bonus of your armor to your reflex save.

Combat Superiority

On every even combat round you may attack once more with your weapon. You must have specialization on that weapon group in order to gain the free attack.

Unbreakable

Once per Adventure, whenever you are reduced to 0 HPs, you are not dying, but instead you stand back up with a portion of your HPs restored equal to a quarter of your max Health.

Penetrating Strike

Once per combat, perform a weapon attack vs enemy’s reflex instead of the respected defense. If the attack damages your enemy, the next attack against that target is rolled with an advantage.

Vital Strike

Once per combat, perform a weapon attack vs enemy’s grit instead of the respected defense. If the attack damages your enemy, the target suffers bleed stacks equal to the damage dealt with the attack.

Weapon Grand Mastery

You gain +2 ATT, a wepon die increment and on a critical hit you gain the following bonus per weapon set you have specialization. 

Light Blades. Combat superiority applies to your off-hand attacks, as well

Heavy Blades. Add +2 on all defenses

Axes. Double your STR on all checks, skills and attacks

Bows. Gain a critical multiplier

Crossbows- Deal 2x bleed  with every attack

Firearms.  All attacks are rolled with advantage

Supplementary/Fist. When you score a critical hit with a supplemetary/fist weapon, you may perform another free attack with a supplementary/fist against the same or a different target

Light Maces. Add an extra 1d8 ATT

Heavy Maces. Add an extra 1d12 ATT

Polearms. The extra attack during Combat Superiority gains extra 2d10 ATT